

I advise going for armor if you’re into heavy melee combat. The best situation is to have both on the same piece of equipment, but that isn’t always possible. Some pieces of equipment will increase your health dramatically, while others have much better armor. HealthĬhoosing between health and armor is a common quandary. There are obvious exceptions, such as a level 5 weapon compared to a level 15, but within reason health and mana stealing is too effective to ignore. This is such a huge boost that I always advise taking a weapon that steals health or mana over one that does not. If you engage a mob of thirty you will have gained 1800 health points by the end of the fight! Let’s say you have a weapon that steals 20 health per hit, and it takes an average of three hits to kill an enemy. Because you’re constantly killing enemies - sometimes twenty or thirty at a time - stealing health and mana from damaging them can result in massive net gains. Health and mana stealing weapons are absurdly effective in Torchlight. One attribute to look for on every weapon you come across is the ability to steal health or mana.

It is generally a lot easier to focus on your strengths than your weakness, as well, so I advise picking equipment which further strengthens your best damage abilities rather than trying to make one you don’t use a lot suck less. Likewise, if you’re a Destroyer using standard physical melee attacks you’ll want to take great interest in physical damage stats.

You will therefor want to equip items which increase elemental damage. You use a lot of Ember Shock, which is based on elemental lightening. Let’s say, for example, you’re playing a battle Alchemist. Still, you know what you use and how you play.
